October 23, 2026
Fewer dropped connections, no more duplicates
Placing a decoration or unit while certain build quests were open could cut the game off with "The enemy has managed to sever our connection". It doesn't any more, and neither does clicking a building just as its timer runs out. If something went wrong mid-action, the game could repeat it when it retried; duplicate buildings and decorations stacked on one spot have been cleaned up. Unlocking a shop item early with Empire Cash now stays unlocked after you reload.
October 21, 2026
Free items and ally help fixed
Placing a free item from the Market no longer stops your progress saving. Accepting an ally's help a second time no longer causes an error.
October 19, 2026
Crew requests no longer stop saving
Crew requests for the PvP immunity building and opening a new Market no longer stop the rest of your progress saving.
October 14, 2026
Empires & Allies is back for a staff play-test
The server is the fan-made Raise the Empires project's, hosted by us, and each L.O.S account has its own empire. Fixed so far: helping and invading neighbours no longer disconnects you, losing a battle no longer freezes the game, Survival Mode rewards are kept after you reload, and shops no longer sell units whose art was lost. Not working yet: sending gifts, alliances and leaderboards.